* Due to critical issues negatively impacting gameplay, we’ve made the difficult decision of removing the Snowbike from Update #25. Modified the damage system of throwable weapons, Damage and effects are now applied correctly to players hiding behind very small obstacles such as thin poles, Trajectory guideline is now shown properly until the throwable weapon leaves a player’s hand, Reduced the delay when opening a parachute, This will make players able to change directions much earlier, Bluezone will be generated further away from the center, Damage of the last zone has been increased, Decreased the number of SMGs and increased the number of ARs, Reduced the number of LV3 helmets and vests, Improved the colorblind implementation for blood, reticles and care package smoke, The colors have been changed to better suit players with color blindness, Added Vikendi to the custom match options, Vikendi is available on Normal mode, Zombie mode, War mode, and War mode: Conquest, Esports mode for Vikendi won’t be available on release and will be implemented at a later date, Known issue: Motorbikes are not spawning on Vikendi in custom matches, This feature is ON by default and can be toggled with ALT + D, The enemy’s nickname, team logo, damage amount and direction will be displayed once the player receives enemy damage, If there is no team logo, the team color and number will be displayed instead, When taking damage from multiple players, the UI will display a maximum of 3 player names which will disappear gradually, The direction of the damage source will be displayed in the center of the screen. pubgの2chスレッド32件 | PUBG Mobile 配信総合スレ 37(827) | PLAYERUNKNOWN'S BATTLEGROUNDS Part220【PUBG】(618) | 【初心者】PUBG Mobile 27ドン勝(945) | 【Twitc... 【サッカー】UEFA-CL準々決勝 RBライプツィヒ× Hit detection is displayed with a direction red radial hitmarker pointing to the North, East, South, or West. 【pubg】 playerunknown's battlegrounds 晒しスレ 1 : 名無しさん@ゴーゴーゴーゴー! :2017/06/16(金) 06:36:49.15 ID:9czZCGYj.net Fixed an issue which caused the firing mode to automatically switch to single after being set to full-auto. If you equip Canted Sight after scope, your primary sight will be your scope. if(!node.addEventListener) If you equip scope after canted sight, your primary sight will be the Canted Sight. Team Up with FriendsInvite and team up with your friends to coordinate your battle plan through voice chat and set up the perfect ambush for your enemies.4. PUBG LITE Part11 1 :UnnamedPlayer :2020/09/12(土) 18:22:11.61 ID:ZEgdTQPI0.net!extend:checked:vvvvvv:1000:512 !extend:checked:vvvvvv:1000:512 ※スレッドを立てる際、本文1行目に「!extend:checked:vvvvvv:1000:512」をコピペして下さい。 次スレは 970~980 辺りでスレの流れをみて立ててください。 oekaki_script.setAttribute('src','//www2.5ch.net/wpaint2/oekaki.js'); var oekaki_script=document.createElement('SCRIPT'); Fixed an issue where the camera sometimes showed the opposite direction when in death cam/replay, Fixed an issue where the ‘No throwables’ UI message was sometimes being shown when the unequipped throwable weapon was selected [using smart key/use designated weapon key], Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle, Fixed an issue where a character was sometimes not able to loot even though they had the space to, Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay, Fixed an issue where item use was sometimes interrupted when the crouch/lean key was pressed when crouch/lean and change seats are set to the same key, Fixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object, Fixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP, Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle, Fixed an issue where the lobby screen was not always shown properly in 32:9 resolution, Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other, Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS, Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice, Fixed an issue where the marker would sometimes not be removed using ‘Delete’ key in Spectate mode, Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction, Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode, Doors will now only be opened when in reachable distance, Fixed an issue with certain stairs in Cosmodrome which players were able to see through, Fixed an issue which could cause grenades to deal damage through floors in certain buildings on Vikendi, Fixed an issue where vehicles could get stuck on a certain structure in Erangel, Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel, Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok, Fixed an issue where objects in a certain location on Sanhok were missing, Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok, Fixed an issue where characters could pass through the ground in a certain location in Sanhok, Fixed an issue where characters could not get up when close to a specific boulder in Sanhok, Fixed an issue where characters could go through or get stuck in a certain location in Vikendi, Fixed an issue where bullets would not go through a certain fence in Vikendi, Fixed an issue where items could not be picked up from a specific location in Vikendi, Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi, Fixed an issue where foliage in certain areas would look like they are floating in Vikendi, Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikendi. } var ol=document.getElementsByClassName('oekaki_load1')[0]; The previous damage calculation used to transfer 100% of damage to the armor durability. The composition of random crates and their drop rates have been adjusted with the addition of the EAST ERANGEL POLICE CRATE, Item grades for event items have been adjusted so they have a more appropriate value. Fixed an issue preventing a message from being displayed when adjusting an item quantity to pick up as another player takes the item stack, Fixed an issue where a full ammo stack would be picked up even if the quantity was adjusted, Fixed an issue with fully-loaded guns which caused them to unload all bullets after firing 1 round, Fixed an issue which caused the displayed ammo count to change to an incorrect amount, Fixed an issue which prevented the head from leaning left with the body when using the Canted Sight, Fixed suppressed Bizon sounding identical to the suppressed Vector, Fixed an issue where the Bizon firing and reload sounds could be heard from further distances than intended, Fixed an issue which prevented players from receiving grenade damage or effects behind small objects, Fixed an issue where throwables were not dealing damage to certain vehicles, Fixed an issue where players could bandage while on a motorbike submerged in water, Fixed the issue of only changing the POV of third person when pressing ALT key while moving the screen.